tag:blogger.com,1999:blog-948384407338209758.post936128690913827511..comments2022-03-17T14:07:12.473-07:00Comments on BrainWorks: It's All In The WristTed Vesseneshttp://www.blogger.com/profile/17711708636792771116noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-948384407338209758.post-21626972634210413342008-07-07T08:06:00.000-07:002008-07-07T08:06:00.000-07:00Awesome work! Really interested in implementing th...Awesome work! Really interested in implementing this algorithm including a set skill for the bots that decreases at the time of a changed objective according to the type of objective, quick changes (acquire new target) decrease skill more then overall objectives (protect flag), to simulate a player's mental endurance. I know I, for one, slow down a bit after each direct confrontation in a row, meaning getting into one fight after another my skill technically drops over time, each time I miss my target a bit more. BUT I do recuperate very quickly, adding this to bots would be a good idea, because if you send wave after wave of guys at a substantially highly skilled bot, you WILL eventually overcome them, they will make mistakes, just not likely when they are mentally prepared between each fight: ie. given a couple seconds to recuperate.<BR/><BR/>Anyways, I hope I make sense, this is awesome, I will let you know if I give messing with your code a shot after work.Anonymoushttps://www.blogger.com/profile/17343593088729901407noreply@blogger.com