tag:blogger.com,1999:blog-948384407338209758.post7598789847440682612..comments2022-03-17T14:07:12.473-07:00Comments on BrainWorks: Imitating LifeTed Vesseneshttp://www.blogger.com/profile/17711708636792771116noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-948384407338209758.post-41535892146118546482009-07-19T15:45:55.209-07:002009-07-19T15:45:55.209-07:00I see it more like this. It's easy to make a ...I see it more like this. It's easy to make a game that's fun when you're winning. The hard part is making a game fun for the losers. And since every game has losers, the game as a whole isn't fun unless everyone is enjoying it.<br /><br />Most game suggestions are of the "fun for the winner, boring for the loser" variety. Games need both balance and theme to be fun, and most players are only in touch with the theme.Ted Vesseneshttps://www.blogger.com/profile/17711708636792771116noreply@blogger.comtag:blogger.com,1999:blog-948384407338209758.post-1378443977053506962009-07-14T02:50:44.029-07:002009-07-14T02:50:44.029-07:00Everything is better with ninjas ;)
It's true...Everything is better with ninjas ;)<br /><br />It's true that 80% of gamers make absurd suggestions when it comes to game design.<br />I think that it's because they see a call for suggestion as a game per se, a game that challenges the creativity. so the most creative idea wins, not the one that would make the game more fun.<br />The wording on most of the forums clearly appeals to "creativity" using expression such as "new ideas" and so on.Worthstreamhttp://www.worthstream.netnoreply@blogger.com