tag:blogger.com,1999:blog-948384407338209758.post3555615309300312107..comments2022-03-17T14:07:12.473-07:00Comments on BrainWorks: Making Things WorseTed Vesseneshttp://www.blogger.com/profile/17711708636792771116noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-948384407338209758.post-12880458243765998512008-05-25T13:12:00.000-07:002008-05-25T13:12:00.000-07:00Nice topic, great post! A few points:1. Typically...Nice topic, great post! A few points:<BR/><BR/>1. Typically, the bots are given very poor aiming skills to match what players can do. Simple motor control is something bots do very well. So you can tweak that to great effect to find the right balance.<BR/><BR/>2. If you have to implement the intelligent behaviors anyway, it can be a real pain to maintain and debug all the combinations of "dumbed down" AI. Why didn't *this * case work?<BR/><BR/>3. There's absolutely nothing wrong with loading dice and most often it gives you the best results anyway! (How would you balance a game between human players without using such techniques?)<BR/><BR/>alexjc<BR/>AiGameDev.comAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-948384407338209758.post-63635597634866942002008-05-20T07:05:00.000-07:002008-05-20T07:05:00.000-07:00Right on, Ted. Good work sir! And keep preachin' ...Right on, Ted. Good work sir! And keep preachin' that real AI rather than the fake "loaded dice" crap that we see too much of.Dave Markhttps://www.blogger.com/profile/04878858990811096680noreply@blogger.com